Devlog ·

The fabric is open

cogwarsgame.com is live, with the game, the lore, the art and a direct line to the workshop.

Cog Wars has a home. This site is where the game, its lore, its art and its development log live from now on.

What Cog Wars is

A top-down twin-stick arcade shooter. You scour the multiverse, destroying enemies and collecting cogs to upgrade your weapons and abilities. As you get stronger you unlock new universes and technologies to travel through, explore and use, and you chase the high score. Online leaderboards against other players and your friends are planned.

Under the arcade loop sits one idea. The omniverse is woven from a fabric of sub-quantum golden cogs, and each cog holds an infinite set of omnipotent observers. That is the secret framework of the multiverse, and the Cogverse page goes into it.

Cog Wars is also an art project, built in the Unity engine. The gallery holds the Cogverse art series.

Where it stands

The game is in active development as of September 2026. The build at /play/ is an early one and will change often: systems get added, numbers get rebalanced, and things break and get fixed. The Game and Universes pages are generated from the game’s design data. That describes where the game is headed, which can be ahead of the current build.

Talk to us

If something breaks, or there’s something you want in the game, use the feedback page. It takes bug reports, feature requests, general feedback and press enquiries, with no account and no captcha. Every message gets read.

New posts will land here and in the RSS feed.